Build 21 - Started a changelog. Build 22 - Sorting events into types - Fixed Scanner Power usage rate - Changed solar panels - Time rate from 5 seconds to 1 second - Power rate from 0.1 power to 0.3 power - Using fixed item costs instead of increasing costs - Implemented a Max Items system. - Added 'Red' to new items that should be clicked - Added Saving, auto-loads on start - Save slot is based on build version, so saves are wiped with new builds - Currently no in-game way to delete save Build 23 - MAJOR OVERHAUL!!! - Changing a lot of back-end variables, taking a more object oriented approach. - Changed the way "upgrades" work. No longer just a single computer button. Now you drag and drop items you want to research. - Rebalanced a lot of pricing. - Fixed the "hold enter" bug on the Turn Crank button. Still works for other buttons. - Scanner event types added. - Scanner events can be resumed later. - Multiple CrankBots now work together. - Added additional "crank levels" to compensate. Build 24 - Adjusted scanner value. Events more frequent. - Event framework added. - Base events created, but adding events is now very easy. - Anti-matter image updated. - Started adding combat. - Currently just a few weapons that don't apply any damage. Build 25 - Full combat added! - 4 weapon types, with 2 enemy types. - More enemy types to come!! Build 26 - SAVING! - Saves will not work between new versions. - For example, b26 saves won't work with b27 and b27 saves won't work with b26. This is deliberate, and won't be a problem when the game is more finalized. - Currently no way to delete save in-game. - Minor text fixes. - Added Player Death conditions. - Changed Scanner probability, different event types are weighted. - Added 'Helm' area. - Combat changes and tweaks. - "Scanner" text changes colour when event found. - Enemy graphics changes. - Research path adjustments. - Research items change colour when no more "significant" upgrades available. - Changed the way shields work for the player. Build 27 - Saving fixes - Text fixes - Rebalanced Scanner (events more frequent). Build 28 - New Crank! Less Clicking!! - Changed Battery research path to be more useful. - Changed computer layout for clarity. - Added "move" cursor for computer upgrade items. - Fixed Solar Panel capacity upgrade tooltip. - Added Mass Fabricator "Endless" on slider when upgraded enough. - Fabrication layout changes - Renamed "Navigational Computer" to "Quantum Computer". - Added 'AutoBoost' option to Fabrication items via research. - Menu options change colour when "work is done". - Fixed bug where you could create Anti-Matter even if Anti-Matter was at max amount. - Infobox added to replace tooltips (elimination of tooltips ongoing). - Other various bugfixes. - Info added for Solar Panel power usage. - Added ability to boost research with Anti-Matter. - Other things I can't remember. :) Build 29 - Switched font to Lucida Console, a monospaced font on Windows / Linux / Mac, for consistent look. - Changed the way the Helm / Star Map works. You now travel between sectors in a persistent world. - Manual Save button added. - Beginning of Anonymous Usage stats. - Changes to make Scrap Metal Fabrication faster. - All tooltips switched to InfoBox (I think?). - Combat overhauled and reblanced a bit. Still needs more tweaking for the late game. - Stramap overhauled, sectors now start low close to you and get harder as the game progresses. - More stuff I can't remember. Build 30 - More balance tweaks and bugfixes. - Added more scanner events. Build 31 - Even more balance tweaks and bugfixes. - Various "story" messages and hints added. - Updated anonymous stat tracking. - HOTFIX: Made AutoBoosting faster / more efficient. - HOTFIX: Boosting Solar Panels was boosting Duranium, now fixed. - HOTIFX: Added battle outcome to stats: "Jump" - HOTFIX: Fixed enemy drop rewards. - HOTFIX: Starmap slowdown fixed (I think). - HOTFIX: CSS Changes to (hopefully) fix research drag and drop. - HOTFIX: Added Debug option to main menu to force showing 'Load Save' buttons. Press backspace to force them to show up. - HOTFIX: Helm Map fixes. So many D: - HOTFIX: Rebalanced late game enemies. Build 32 - Enabled debug options in public builds. Press the up arrow many times to unlock debug mode. - (b) Added green light to crank, to make clicking and holding more obvious (instead of repeatedly clicking). - (b) Now prevent Scanner events from being actived while in combat. - (c) Fixed 'Decyption' typo. - (c) Renamed 'Fighter' to 'Marauder'. - (c) Removed Decrypter WOW / Doge placeholder. Is a simple '...' now. - (c) Changed pop-up text to 'Ignore' from 'Leave. - (c) Made pop-up 'X' to close window red and more visible. - (c) Computer and Scrap Cannon unloaded properly on player death. - (c) InfoBox now shows fabricator progress (hover over the progress bar of an item to view stats). - (c) Added MiniCrank through Crank research. - (d) Performance improvements when Helm available. - (e) Can Disable Debug mode (type "Done" into text box). - (f) Added background music, "Lost in Time" by Ethan Duys, used with permission. https://twitter.com/ethanduys https://soundcloud.com/ethanduys/lost-in-time - (f) Added more detailed info on progress bars. - (g) Fixed Helm Sector Stats Solar colour. - (g) Added AutoBoost message when value too high. - (h) Improved Research Boost and its automation. - (h) Created a Computer Research Queue area. - (i) Place unused Enemy/Trader/etc. values from Scanner back into Sector on jump. - (i) Added a JSON Save game Importer/Exporter. - (i) Added Factories. - (i) Added "Raiding" (auto engage enemies). - (i) Added Stations to Sectors. - (i) Lowered some Scrap Metal upgrade costs. - (j) Fixed CPU Bar position. - (j) Place unused Enemy/Trader/etc. values from Scanner back into Sector on Death. - (j) Fully changed "Photon Launcher" to "Anti- Matter Cannon". - (k) Hotfixes for factories. - (l) S.Cannon research fixed. Build 33 - (a) Fixed AutoBoost taking the cost multiple times if clicked after purchase. - (a) Weapons show bar speed in InfoBox. - (a) Helm AutoScan added. - (a) Adjusted EMP to take all ship power. - (a) InfoBox shows how many times an item has been researched. - (a) Double-clicking a research item sends it to the queue. - (a) Can lock research items for continuous research. - (a) Made Phaser use more intuitive. - (a) Small misc fixes. - (a) Added Mass Fabrication and max limits to FabriBots in sectors. - (b) More diverse trade events. - (b) Capped Research Multiplier at 32. - (b) Anti-Matter renamed to Antimatter. - (c) Added 'Scrolling' to screen changes. - (c) Added GameID to About Menu when in Debug mode. - (c) Added Scanner "Max Enemies" upgrade. - (c) Fixed the Research Multiple Cap (64x to 32x). - (c) Added 'Access Levels' to Sectors - (d) Scrap Metal Speed cap. - (d) Prevented Helm Map generation from causing a temporary freeze to the game. - (d) Added hidden sectors. - (d) Created controls for the amount of active CrankBots. - (d) Remade all the enemy sprites using: https://github.com/Nolithius/invaders - (d) More Helm performance improvements (only has high CPU usage when using an FTL Jump now). - (d) Fixed Scrap Cannon unloading when loading a save file. - (d) Fixed 'Hunting' event glitch. - (e) Fixed a bug with the Antimatter Power conversion that allowed unlimited power. Build 34 - (a) Fixed Scrap Cannon not firing. - (a) Increased cost to produce factory items. - (a) Fixed Factory Max Capacity showing wrong message and costing CrankBots instead of Duranium. - (a) Tweaked map generation to adjust Tech Level positions and prevent important areas being unreachable. - (a) AutoScan disables when scanning black sectors. - (a) Various performance tweaks. - (a) Overhauled Decryption. Narrative in place. - (a) Increase Helm Scrap Metal repair cost. - (a) Lots of other tiny bug fixes. - (b) Added Shield Overcharging. - (b) Updated Stat Tracking to include new features. - (c) Stat Tracking fixes. - (d) More Stat Tracking fixes. - (e) Swapped CPU Lock and Queue in research. - (f) More Stat Tracking fixes. - (f) More Stat Tracking fixes. http://i.imgur.com/CakjE.png - (g) More Stat Tracking fixes. - (h) Fixed Antimatter not triggering Discovery via an event. - (i) More Stat Tracking fixes. - (i) Removed CrankBot invulnerabilty upgrade. Build 35 - (a) New number because I want to. :) - (b) Fixed ending not triggering properly. - (b) Prevented saving while ending is in progress. - (b) Removed scrolling between sections. - (b) Tweaked save file warning message to only suggest starting a new save if the major build number has changed. - (c) Disabled mouse analytics (have enough for now). Build 36 - (a) Fixed Factories in the HELM not using the right formula to make items (FabriBots weren't adding enough to the production). - (a) Fixed Helm repair cost (now 1000 Scrap Metal). - (a) Attacking a base now disabled if Hunting. - (b) New Log system implemented. - (b) Added messages showing when all research is complete for an item. - (b) Added menu highlighting to show what is selected. - (c) Fixed bug with Scanner log overwriting the Research log. - (c) Fixed bug with Mass Fabricator upgrades charging double. - (d) Fixed some item capactiy upgrades charging double. - (e) Included Build Version in its own space in main menu. - (e) Removed the "Experimental" for importing saves as that seems to be working fine now. - (e) Fixed Helm charging double to repair. - (f) Added Overstocking. - (f) Fixed the Hunting upgrade unlocking multiple times. - (f) Changed around a lot of requirements for Access Codes, Base Attacks, and other enemy rewards. - (f) Prevented FTL Jumps to current sector. - (f) Fixed DCPT text stuck as gray. - (g) Rebalanced Access Code found percentage. Grants more if at an earlier Tech Level. - (g) Adjusted Mass Fabricators to go infinite at 50. - (g) Decreased decryption values (decrypts faster). - (h) Added InfoBox decriptions for top menu and logs. - (h) Menu colours change appropriately when moving between sections automatically (ie. Combat). - (h) Prevent trade offers from being 0 on a side. - (h) Check to make sure only Solar Panels below max amount generate power. - (h) Added message to log when shipment launches from a sector. - (i) Fixed the Scrap Metal Mass Fabricator not being unlimited at 50. Build 37 - (a) Redid the sector map to use better images. - (a) Created new sector types. - (a) Removed decrypter messages as events and gave them dedicated sectors instead. - (a) Fixed some messages related to FTL Jumps now showing up in the proper logs. - (b) Improved the AutoScan to scan new sectors. - (b) Made sector images color coordinated. - (b) Adjusted some Decrypter messages. - (c) Removed Endless Plasma Burst Speed Upgrades. Build 38 - (a) Fixed "FabriBot" button disappearing. - (a) Fixed having a Battery count below 0 putting the Maximum Power going into the negative. - (a) Fixed a bug where trades will work even if the player doesn't have enough items to pay for it. - (a) Changed the Research Queue to only allow 5 items. All items fall into fixed positions. - (a) Research Queue shifts up when a new item is pulled from it. - (a) AutoScan no longer picks up Black sectors. - (a) Made the label for CPU Power usage bigger so it will show text when power is 100 or above. - (a) Extra Solar Panels no longer shown as counting towards power output. - (a) Fixed Scanner Power text to show it using no Power on death. - (a) Fixed Scanner Upgrades not being triggered properly at later stages. - (a) Antimatter Capacity now increased through research. - (a) Helm buttons no longer work during ending sequence. - (a) Activate Ending button disappears when not at home sector. - (a) Fixed being able to start a fight while the enemy was dying, causing them to go through the same death animation and become invisible. - (a) Reworked event system to allow for "instant events" without a popup. Cleaned up some events. - (a) Fixed a bug where attacking a trader yielded no results. - (a) Made sectors with factories more visible with an orange glow. - (a) Capped Active CrankBots at 100. - (a) Improved odds of finding enemies if "Hunting". - (b) Fixed "Attack Base" events not triggering when button is clicked. - (c) Fixed issue with AutoScanner not scanning sectors on the edge of the scan radius. - (c) Re-enabled Scrap Metal research cap. - (c) Fixed Home Sector being a green block. I think. - (c) Base Attacks can no longer be unlocked until Helm is repaired. - (c) Fixed Sector Factories producing items at incorrect speeds. - (d) Fixed bug with Scrap Metal production crashing the game. - (d) Fixed bug with white scanner blips still appearing. - (e) Fixed starting sector being recreated on load. - (e) Fixed old event blips (201, 202) being created. - (f) Fixed an scanner blip's UID showing up in log. - (f) Minor text fixes. - (f) Fixed "Crankbot Average Condition" calculation. Build 39 - (a) Added upgrades to Fabricator to create more than one item at once. - (b) Minor text fixes. - (b) Adjusted Unique Scrap to be more common with Fabricator upgrades. - (b) Fixed Battery research not being infinite. - (b) Overstorage now shows proper amount. Build 40 - (a) Fixed some Fabricator InfoBox text. - (a) Fixed some buttons that should disappear on player's death. - (a) More progress bars show InfoBox info. - (a) Shipments now show their origin sector in InfoBox. - (a) Batteries in Overstorage no longer add to maximum power. - (a) Helm Scanner "Auto" button disabled during end sequence. - (a) InfoBox now shows container percent complete. - (a) Factory InfoBox now shows status (percentages) for item completion. - (a) Fixed A.Cannon and Overstorage research not appearing. - (a) Fixed a bug where the old code for unlocking Tech Levels was still active. - (a) Updated "Attack Base" button to change text based on current status. - (a) Fixed Decryption sectors giving out messages multiple times. - (a) Improved performance related to the InfoBox. - (a) Fixed Factory Container progress going above maximum (ie. would display 500043/500000). - (a) Fixed duplicate events clearing the main LOG. - (a) Fixed bug in Factories where Factory Type was not selectable. - (a) Fixed the DEST Activate Button showing up outside of the starting sector. - (a) The DEST lights now show up immediately when the Overseer is defeated. - (a) Fixed some Factory progress bars not being set properly when starting a Factory or revisting one. - (a) Changed the DEST text colour when the changes happen. - (b) Hopefully fixed an issue with Ending Text appearing when it shouldn't. - (c) Fixed a problem with AutoBoosting happening when the system was offline. - (d) Overhauled Scanner detection method. Now rewards more results with higher power. - (d) InfoBox now only shows enemy health if that is unlocked for that enemy. - (d) Hunting now improves the chances of finding enemies and has the potential to be upgraded in later updates easily. - (e) Fixed Scrap Metal AutoBoost costing more than it should when less than 100%. - (e) Fixed that "ScanVal" spam showing up in the Scanner Log. - (f) Added some loading % text to troubleshoot loading bug. - (g) Allowed the game to load if stuck at 99%. Weird.