FaeDine GameDev

Crank Trading

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One thing that's been a weak spot in the experience for Crank has been the trading. While the text can get repetitive, I don't think the text or anything is bad so much as the lack of trade options.

AirConsole Progress

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Finally got the AirConsole stuff to work. It ends up I needed to not minify the script when exporting it in Construct 2. Not sure why that would screw it up, but it's a fix, so I'll stick with it.

Ideas and Research

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Played around with Kim Jong Eat's animation a bit. I've adjusted the timing so it's snappier on the uptake. Also trying to learn some animation techniques a bit; I've tried blurring and stretching the right on the up motion to convey a lot more speed and it already looks way better. I've added what I'm calling a "barf bar" to control the player's eating speed. Eat too much and you'll get sick and lose. There's a playable build posted.

Starting on Kim Jong Eat

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I'm working on a new game, Kim Jong Eat. The premise of the game is that the player is in an alternate world where all wars and international conflicts are settled through eating competition. The player plays as Kim Jong Un and their quest to eat their way to world domination. In some ways I'd like this to parody Street Fighter 2's flying around the globe to battles, while also being a 1v1 fighting game, though without any actual combat.